This past week, Sega and Ryo Ga Gotoku Studio released *Virtua Fighter 5 REVO World Stage* on consoles and PC. This update brought the rollback netcode from REVO’s PC version to PlayStation 5 and Xbox Series X/S, introduced crossplay, and made Dural playable in the base roster along with stage selection.
In addition, the release included a new offline mode—allowing players to test themselves against a computer-controlled gauntlet in a fresh single-player quest. By all accounts, this might be the final chapter for *Virtua Fighter 5* before Sega moves on to its next big project. To learn more about the release, ongoing support, community feedback, and the future of the franchise, we spoke with Seiji Aoki from Ryo Ga Gotoku Studio.
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### Meeting Community Requests Head-On
One of the most notable additions to *World Stage* is the introduction of a proper single-player mode. While *Virtua Fighter 5* has had an arcade mode, it lacked an extensive single-player experience—something players had been asking for since the game’s earlier iterations.
“Up until now, we have been receiving comments that they would like a more in-depth single-player mode,” Aoki shared. “Before, the Quest mode was very popular, and a lot of people have been wanting that back. On our official Discord and X (formerly Twitter), we were receiving a lot of comments like that. So that’s why we decided to create this new World Stage mode. We’ve been trying to listen to those voices, and that’s how we’ve been progressing with creating new elements for the game.”
Another priority was delivering a multiplatform release. The original *Virtua Fighter 5 REVO* launched only on PC, which limited the player base despite earlier *Virtua Fighter 5* versions having console releases.
“Other people will be able to play on other platforms as well,” Aoki explained. “It’s available on PS5, Xbox, and Steam this time. It used to be only on Steam, so we had people who were not able to play because they were on other platforms. But now that it’s also on Xbox and PS5 alongside Steam, I hope that a lot more people will be able to play the game.”
Discord has become somewhat of a North Star for the development team. The community has been constructive, directly communicating to the developers what they want and how they want it.
For Aoki, who initially came from working on arcade games, transitioning to receiving feedback primarily via consoles and Steam was a bit jarring in the beginning. However, as the team adapted to new trends and platforms, they learned to gather and implement community input in different and effective ways.
“Thanks to the fans,” Aoki said, “we have been able to establish an environment where good communication happens between the developers and the users, and we’re able to plan based on direct feedback.”
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### Preparing for a New Generation
A looming topic within the *Virtua Fighter* community is the next installment in the series, which is currently in development. While details and release timing remain unknown, Sega and Ryo Ga Gotoku Studio have emphasized their goal to create a game that feels true to the *Virtua Fighter* identity, even as the series evolves.
Until that next title arrives, *Virtua Fighter 5 REVO World Stage* carries the vital role of keeping the franchise refreshed, relevant, and exciting—a responsibility that Aoki treats with great respect.
“The new *Virtua Fighter* isn’t out yet, so it’s been a very long time since the last game was released,” Aoki reflected. “That’s why I’m happy to release this new World Stage version of the game at this time. I also want to say thank you to the fans because, without the fans, we wouldn’t be able to release this new version. So, thank you very much.”
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With *Virtua Fighter 5 REVO World Stage* now available across multiple platforms and with fresh content in tow, fans have plenty to enjoy as they await the next evolution of this iconic fighting franchise.
https://www.shacknews.com/article/146738/virtua-fighter-5-revo-world-stage-interview-november-2025