Last week, right before the end of October, Two Point Studios and Sega brought the delightfully charming museum curation game, Two Point Museum, to Nintendo Switch 2. As one of the latest entries in a growing lineup of strategy and management simulation games on the platform, Two Point Museum offers engaging gameplay, though it misses out on mouse controls at launch. While things can get a bit hectic with crowds of guests running around your exhibits, the overall experience remains enjoyable—especially if the idea of a portable Two Point Studios game excites you.
## Pick-Up-and-Curate Gameplay
If you missed my review of Two Point Museum for PC earlier this year, I highly recommend giving it a read, as many of my thoughts remain unchanged here. Two Point Museum stands out as the best and most polished installment in the Two Point series, showcasing the studio’s delightful evolution in game design.
In this charming museum management sim, you take charge of several themed museums, fill them with captivating exhibits, attract guests, generate revenue, and expand your facilities into world-class galleries. The Switch 2 edition includes all content from the March 2025 base game release: the five derelict museum themes from the main campaign, a robust sandbox mode for building your own museum, and a huge variety of exhibits and expeditions to discover.
Throughout each museum, you’ll send your staff on expeditions to collect artifacts. You’ll then navigate each museum’s unique display rules to maximize your discoveries’ appeal and attract money-spending guests. By the late game, you’ll have access to a dizzying array of special rooms, machinery, and props to transform your museum into the archeological gallery of your dreams.
The only notable omission is DLC, such as the Explorer Upgrade Pack and content from free updates like the recent Vampire Survivors collaboration. Here’s hoping these additions come to the Switch 2 soon.
## Controls and Performance
One thing worth mentioning: Two Point Museum on Switch 2 does not currently support mouse controls. For a game so reliant on cursor and click navigation, it’s a puzzling omission. That said, playing on the gamepad isn’t bad—the controls are smooth, and the visuals hold up nicely.
The only noticeable performance dip occurs during end-game sessions. When hundreds of guests flood your museum, the Switch 2 can struggle a bit, resulting in reduced frame rates. Thankfully, this issue is limited to those very late stages and isn’t game-breaking. Otherwise, the charming art style, quirky miniature guests, and the studio’s trademark silly radio broadcasts remain fully intact and enjoyable in both Docked and Handheld Modes.
## Mobile Museum Management
Two Point Museum for Switch 2 is another fantastic option for strategy and simulation fans. However, I genuinely hope Two Point Studios and Sega continue supporting it through post-launch updates. Mouse control support would make a big difference; while gamepad play is serviceable, nothing beats the precision and comfort of point-and-click navigation.
I’d also love to see free updates and DLC arrive on this platform. With the animal-themed Zooseum expansion on the horizon, it would be a shame for Switch 2 players to miss out. Overall, though, Two Point Museum on Switch 2 serves as a neat and portable way to enjoy a solid and charming management sim.
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*These impressions are based on a Nintendo Switch 2 digital copy of the game. Two Point Museum is out now on Switch 2, PS5, Xbox Series X/S, and PC.*
https://www.shacknews.com/article/146691/two-point-museum-switch-2-impressions